- Code: Select all
using System;
using Server.Misc;
using Server.Network;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
public class captainmorgan : BaseCreature
{
private static bool m_Talked; // flag to prevent spam
string[] kfcsay = new string[] // things to say while greating
{
"Arrr, you dare t' scalwags my ship Ye'll ne'er get me booty!",
"You be paying with yer head for comin 'er",
"Ahoy, you want t' steal my treasure Gar, Where can I find a bottle o'rum?",
"Arrr, repel the boarders they want t' steal our treasure A pence for an old man o'de sea?",
};
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
public captainmorgan(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;
Name = "Captain Morgan";
Title = "The Cursed Pirate";
Hue = Utility.RandomMinMax( 0x8596, 0x8599 );
AddItem( new LongPants( Utility.RandomNeutralHue() ) );
AddItem( new FancyShirt( Utility.RandomNeutralHue() ) );
AddItem( new TricorneHat( Utility.RandomNeutralHue() ) );
AddItem( new Boots() );
AddItem( new Cutlass() );
SetStr( 351, 400 );
SetDex( 151, 165 );
SetInt( 76, 100 );
SetHits( 448, 470 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Wrestling, 70.1, 80.0 );
SetSkill( SkillName.Swords, 120.1, 130.0 );
SetSkill( SkillName.Anatomy, 120.1, 130.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
}
public override int GetIdleSound()
{
return 0x184;
}
public override int GetAngerSound()
{
return 0x286;
}
public override int GetDeathSound()
{
return 0x288;
}
public override int GetHurtSound()
{
return 0x19F;
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public captainmorgan( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
BoneKnight rm = new BoneKnight();
rm.Team = this.Team;
rm.Combatant = this.Combatant;
rm.NoKillAwards = true;
if ( rm.Backpack == null )
{
Backpack pack = new Backpack();
pack.Movable = false;
rm.AddItem( pack );
}
for ( int i = 0; i < 2; i++ )
{
LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
rm.MoveToWorld( Location, Map );
Delete();
return false;
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if( m_Talked == false )
{
if ( m.InRange( this, 3 ) )
{
m_Talked = true;
SayRandom( kfcsay, this );
this.Move( GetDirectionTo( m.Location ) );
// Start timer to prevent spam
SpamTimer t = new SpamTimer();
t.Start();
}
}
}
private class SpamTimer : Timer
{
public SpamTimer() : base( TimeSpan.FromSeconds( 6 ) )
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
m_Talked = false;
}
}
private static void SayRandom( string[] say, Mobile m )
{
m.Say( say[Utility.Random( say.Length )] );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
